Bomberman: Panic Bomber | |
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Developer(s) |
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Publisher(s) |
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Series | Bomberman |
Platform(s) |
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Release |
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Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer |
Download Neo Bomberman For Pc
Bomberman: Panic Bomber[a] is a 1994 puzzlevideo game developed and published by Hudson Soft for the PC Engine (in Super CD-ROM² format) on December 22, 1994. It was later released for the Neo Geo, Super Famicom, Sharp X68000, FM Towns, NEC PC-9821, Virtual Boy, and PlayStation Portable. It saw a re-release for the Wii and Wii U's Virtual Console services. Panic Bomber is a falling block game with the players' goal being to clear matching blocks using bombs, ensuring that their screen does not fill and that their opponents' screens do. It received mixed to positive reception, identified as a decent game by multiple critics. It has been compared to the falling block puzzle game Tetris. The Virtual Console version was received mixed reception for its handling of the platform's visual capabilities.
Gameplay[edit]
Neo Bomber Man was released in May 1997 in Japan. This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console. Top 25 Neo Geo ROMs. King of Fighters 2002. Metal Slug 3 » Metal Slug X » Metal Slug 4 » King of Fighters '98 » Metal Slug » King of Fighters '97 » Neo Bomberman » King of Fighters 2001 » Metal Slug 2 » King of Fighters 2000 » King of Fighters '99 » Samurai Shodown 4 » Sengoku 3 ».
It is a 'falling blocks' puzzle game based on the Bomberman franchise. The goal of the game is essentially to cause your opponent to lose by causing their gameplay field to fill to the top with objects. You do this by causing chains of bombs to explode, sending useless rubble over to your opponent's field, which they must then remove themselves. Bombs are earned by causing chains of three identical blocks to disappear. Bombs can only be blown up with an explosion from a lit bomb, which falls from the top of the screen every so often. If the player causes enough damage, they can eventually earn a giant bomb, which will remove a large amount of debris from the playing field, and cause their opponent a good deal of trouble.
The game's regular story mode revolves around Bomberman's hunt for the Golden Bomber statue. During his trek, he fights against several different odd characters, like Drifty the balloon, or Cecil the tiger. However, all that can really be earned from playing through this mode is a harder difficulty level, earned by finishing the entire story at the 'hard' difficulty level. The player's progress is saved by a password system.
Ports and related releases[edit]
Panic Bomber was ported to:
- Super Famicom (Released as Super Bomberman: Panic Bomber World,[b] stylistically as Super Bomberman: Panic Bomber W[c])
- Multiple Japanese home computers such as Sharp X68000, FM Towns and NEC PC-9821
- Virtual Boy (Released simply as Panic Bomber[d])
The Virtual Boy version uses a red-and-black color scheme and parallax, an optical trick that is used to simulate a 3D effect.[1] A mini-game similar to Panic Bomber was also included in Bomberman Land 2. The original PC-Engine CD version of Panic Bomber was later re-released on Wii in 2008[2] and the Wii U Virtual Console in Japan in 2015[3] (with the latter release also being available for the first time for North America and Europe in 2017,[4][5] albeit untranslated). A port for the Neo Geo CD was also showcased but never released.[6]
Reception[edit]
In Japan, Game Machine listed the Neo Geo version of Panic Bomber on their March 1, 1995 issue as being the seventeenth most-successful arcade game of the year.[7]
On release, Famicom Tsūshin scored the Super Famicom version of the game a 22 out of 40,[8] giving the Virtual Boy version a 20 out of 40.[9] The four reviewers of Electronic Gaming Monthly gave the Neo Geo version a 7 out of 10, describing it as a decent if unexceptional Tetrisclone, with one reviewer commenting that 'This genre is so flooded that it's hard to come up with a unique angle, and there isn't one for Panic Bomber', while the other three argued that the game 'has enough originality to make it stand on its own.'[10]GamePro remarked that the gameplay and graphics are too simple to justify the game's appearance on the powerful Neo Geo, but praised its play mechanics and addictive nature and concluded, 'For a system renowned for fighting games, Panic is a refreshing presence.'[11]
Reviewing the Virtual Boy version, a Next Generation critic said that while the game itself is 'decent' and 'addictive', it is poorly suited for the Virtual Boy, since it does not use the console's 3D capabilities and is less fun to play without colors to distinguish the different pieces. He gave it two out of five stars.[12]GamePro, in contrast, said the game 'pushes the Virtual Boy engine to its max', while admitting the 3D effects are 'a little timid'. The reviewer hailed the gameplay as being 'as addictive as Zoop or Tetris.'[13]
See also[edit]
Notes[edit]
- ^Japanese: ボンバーマン ぱにっくボンバー
- ^Japanese: スーパーボンバーマン ぱにっくボンバーワールド
- ^Japanese: スーパーボンバーマン ぱにっくボンバーW
- ^Japanese: とびだせ!ぱにボンHepburn: Tobidase! Panibon
References[edit]
- ^'Backwards Compatible: The Virtual Boy'. ABC Good Game. 2009-06-01. Archived from the original on 2019-05-30. Retrieved 2015-04-13.
- ^'Archived copy'. Archived from the original on 2011-05-28. Retrieved 2011-05-28.CS1 maint: archived copy as title (link)
- ^'Archived copy'. Archived from the original on 2019-05-11. Retrieved 2018-10-13.CS1 maint: archived copy as title (link)
- ^'Archived copy'. Archived from the original on 2017-12-28. Retrieved 2018-10-13.CS1 maint: archived copy as title (link)
- ^https://www.nintendo.co.uk/Games/TurboGrafx/Bomberman-Panic-Bomber-1315741.html
- ^'WCES Special - Winter CES '95 - SNK'. GameFan. Vol. 3 no. 3. Shinno Media. March 1995. p. 109. Archived from the original on 2019-01-13. Retrieved 2019-06-02.
- ^'Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)'. Game Machine (in Japanese). No. 490. Amusement Press, Inc. 1 March 1995. p. 21.
- ^NEW GAMES CROSS REVIEW: スーパーボンバーマン パニックボンバーW. Weekly Famicom Tsūshin. No.327. Pg.37. 24 March 1995.
- ^NEW GAMES CROSS REVIEW: とびだせ!ぱにボン. Weekly Famicom Tsūshin. No.347. Pg.30. 11 August 1995.
- ^'Review Crew: Panic Bomber'(PDF). Electronic Gaming Monthly. No. 70. Sendai Publishing. May 1995. p. 36.
- ^'ProReview: Panic Bomber'. GamePro. No. 82. IDG. July 1995. p. 69.
- ^'Panic Bomber'. Next Generation. No. 15. Imagine Media. March 1996. p. 87.
- ^'ProReview: Panic Bomber'. GamePro. No. 90. IDG. March 1996. p. 69.
External links[edit]
- Bomberman: Panic Bomber at MobyGames
Neo Bomberman | |
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Developer(s) | Produce![a] |
Publisher(s) | Hudson Soft |
Director(s) | Eddy Chiu |
Producer(s) | Hiroshi Igari |
Designer(s) | Shinji Imada Takayuki Hirai |
Programmer(s) | Takuji Kosasa |
Artist(s) | Atsushi Sugiyama Hiromi Shimada Jun Kusaka |
Composer(s) | Now Production |
Series | Bomberman |
Platform(s) | Arcade |
Release | |
Genre(s) | Action, maze |
Mode(s) | Single-player, multiplayer |
Arcade system | Neo Geo MVS |
Neo Bomberman[b] is an action-mazearcadevideo game developed by Produce! and published by Hudson Soft for the Neo Geo MVS on May 1, 1997.[2][3][4] It is one of two games in the Bombermanfranchise that was released for the Neo Geo platform, the first being Panic Bomber, and the only one to retain its traditional top-down gameplay.[5] It was released for the Neo Geo MVS (arcade) and has not received a home console release to date. It was the last original Bomberman title to be released for arcades until Konami's Bombergirl in 2018.[6]
In Neo Bomberman, the plot revolves around White Bomberman and Black Bomberman along with many other combatants gathering together for the Bomberman Tournament before Professor Bagura appears in a mobile fortress to spoil the tournament and kidnaps the combatants by putting them into cages and as a result, both White and Black Bomberman set out to rescue their friends and stop Bagura alongside Atomic Bomber, a new creation under his command. The game bears similarity with Super Bomberman 4 for Super Nintendo Entertainment System, as it was developed by most of the same team.
Gameplay[edit]
Neo Bomberman is an action-maze game that plays similarly like other games in the Bomberman franchise. In this, players take control of the titular characters with the main objective of destroying all of the monsters filling the playfield by placing bombs.[7] Beating all the monsters will open a level's gate and lead players to the next area.[8]
To aid in destroying monsters, players can bomb Soft Blocks which may uncover useful items. Such items include things which increase the amount of bombs that can be placed at one time, the range or the bomb explosions, or speed. There are also items for passing through Soft Blocks and bombs, for kicking and throwing bombs, and to make bombs remote controlled or pierce multiple blocks at once. Later levels introduces more elements such as rescuing other Bomberman characters – who will then aid the player for the rest of the level – and enemies that can be ridden or driven after defeating them.
The game allows up to two players to play through the single-player campaign cooperatively, but like most other entries, there is also a battle mode.[7][9] In battle mode, a player can select one of ten different characters and face off against up to three computer-controlled opponents for five rounds in four different arenas.[9] Like the story mode, the player can destroy Soft Blocks to uncover items to help them along. Should a second player join in, the game will switch to a one-on-one battle mode and the winner of the match will continue the game from there.
Development and release[edit]
Neo Bomberman was developed by Produce!, who previously worked on three titles of the Super Bomberman sub-series for Super NES, while two ADS employees collaborated in creating artwork for the game.[1][10][11] Although music composers for the game were not credited, Now Production were listed for making both its music and sound effects.[1] The game was first showcased to the audience attending the Japan Amusement Machine and Marketing Association (JAMMA) trade fair on September 1996, along with other then-upcoming Neo Geo titles such as Kizuna Encounter and Samurai Shodown IV,[12][13][14] in addition of the Amusement Machine Show and the Amusement & Music Operators Association Show (AMOA) held on the same year.[15][16][17] It was released for the Neo Geo MVS in arcades by Hudson Soft on May 1, 1997,[2][4] however it never received a conversion for the Neo Geo AES and Neo Geo CD.[18] When played on a European system, the text is displayed in Spanish instead of English.
Reception[edit]
Publication | Score |
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AllGame | [19] |
When reviewing Neo Bomberman,[20] Kyle Knight of AllGame praised its colorful visuals, tried-and-true addictive gameplay and sound design, among other aspects and regarding it as a welcomed addition to the library of games on the Neo Geo.[19]
Notes[edit]
- ^Additional work by ADS[1]
- ^Japanese: ネオ・ボンバーマンHepburn: Neo Bonbāman
References[edit]
- ^ abcProduce!, ADS (1997). Neo Bomberman (Arcade). Hudson Soft. Level/area: Staff roll.
- ^ ab'Dossier: Neo Geo Y SNK — Otros'. GamesTech (in Spanish). No. 11. Ares Informática. July 2003. p. 63.
- ^'NEOGEO 20th Anniversary: NEOGEO Games All Catalog'. Monthly Arcadia (in Japanese). No. 119. Enterbrain. April 2010. pp. 12–22.
- ^ ab'Title Catalogue - NEOGEO MUSEUM'. SNK Playmore. 2010. Archived from the original on 2018-08-28. Retrieved 2020-06-04.
- ^Hunt, Stuart (August 2009). 'The Complete History Of Bomberman'. Retro Gamer. No. 67. Imagine Publishing. pp. 27–34.
- ^Ashcraft, Brian (2017-02-10). 'Konami Turns Bomberman Into Bombergirl'. Kotaku. Gizmodo Media Group. Archived from the original on 2017-02-11. Retrieved 2020-09-16.
- ^ ab'New Game: ネオ・ボンバーマン'. Neo Geo Freak (in Japanese). No. 19. Geibunsha. December 1996. pp. 40–45.
- ^P. 鈴木 (15 December 1996). '攻略 - ネオボンバーマン'. Gamest (in Japanese). No. 185. Shinseisha. p. 139.
- ^ abP・鈴木 (15 November 1996). '紹介 - ネオボンバーマン'. Gamest (in Japanese). No. 183. Shinseisha. p. 227.
- ^'ネオジオ関連メーカーリレーインタビュー 7: ハドソン'. Neo Geo Freak (in Japanese). No. 18. Geibunsha. November 1996. pp. 90–91.
- ^CRV (February 19, 2017). 'Produce!'. gdri.smspower.org. Retrieved 2018-10-28.
- ^Levy, Stuart; Williams, Ken; Semrad, Ed (November 1996). 'Special Feature - JAMMA'. Electronic Gaming Monthly. No. 88. Ziff Davis. pp. 162–171.
- ^Castel, Rodney (November 1996). 'L'arcade dépasse les bornes! - JAMMA le show continue'. Player One (in French). No. 69. Média Système Édition. pp. 44–45.
- ^'Breaking - JAMMA 96: Konami joins coin-op's elite'. Next Generation. No. 25. Imagine Media. January 1997. pp. 18–19.
- ^'34th Amusement Machine Show - ネオ・ボンバーマン (ハドソン/SNK)'. Game Machine (in Japanese). No. 527. Amusement Press, Inc. 1 October 1996. p. 10.
- ^'Feature: AM Show - JAMMA — Hudson - Neo Bomberman'. Computer and Video Games. No. 181. EMAP. December 1996. p. 57.
- ^'Special Feature - AMOA'. Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. pp. 136–150.
- ^Scullion, Chris (February 26, 2017). 'The complete history of Bomberman'. Tired Old Hack. WordPress. Retrieved 2019-06-15.
- ^ abKnight, Kyle (1998). 'Neo Bomberman (Arcade) - Review'. AllGame. All Media Network. Archived from the original on 16 November 2014. Retrieved 2019-05-26.
- ^Delpierre, Christophe; Daniel, François (December 1996). 'L'arcade dépasse les bornes! - Neo Bomberman (Hudson)'. Player One (in French). No. 70. Média Système Édition. p. 39.
External links[edit]
- Neo Bomberman at GameFAQs
- Neo Bomberman at Giant Bomb
- Neo Bomberman at Killer List of Videogames
- Neo Bomberman at MobyGames